Curious what the future holds for game-based learning? CEO Dan White shares his predictions in Part II of his Learning Games in 2030 blog series!

Curious what the future holds for game-based learning? CEO Dan White shares his predictions in Part II of his Learning Games in 2030 blog series!
AI is one of the hottest topics of 2023, and for good reason – it has changed many industries significantly in the past year alone! We recently sat down with our CEO, Dan White, and CTO, Alex Stone, to hear their unique insights on how AI will change the gaming industry, education, and learning games.…
This interview will get all of the gears in your head turning! We recently had the pleasure of meeting with Dan White, our CEO, to discuss the future of our robotics sandbox game, RoboCo. In this conversation, we delve into the unique features that set RoboCo apart from other robotics-related games in the market,…
Hello, Filamentarians! For today’s blog, we sat down with CEO Dan White to discuss educational video games and their relationship to environmental topics. Have you ever wondered what games can do to educate players on sustainability, conservation, and other extremely important and timely issues? In this interview, Dan White explains how video games are a…
As a company that leverages video games in the service of learning, we get excited about technological advances that unlock novel ways to deliver digital play. Every new game development tool/hardware offers new affordances that facilitate new types of learning experiences and fuel our collective imagination. When HTML5 landed, we rejoiced at the prospect of…
For today’s blog, we sat down with CEO Dan White to discuss the up-and-coming realm of scholastic esports. Read on for Dan’s thoughts on the present and future status of esports, how educational content fits into esports, and how games like RoboCo work to bridge the advantages of physical robotics with the strengths of digital…
For today’s blog, we sat down with CEO Dan White to discuss why students need to be prepared to solve open-ended problems and how games like RoboCo can help. What prompted your interest in this topic? It really comes down to the fact that outside of school, outside of formal K12 learning, most problems that…
At Filament, we create playful experiences that improve people’s lives – today, we’re sharing a look at some of the core values that define our studio culture.
As an industry-leading educational game developer, we’re always thinking about what’s in store for the future of learning games – check out these exclusive insights!
I recently delivered a talk at the National Science Teachers Association entitled “Engagement Unlocked: Using Learning Games for STEM”. I began the presentation by disavowing the title because it suggests that, up to this point, engagement has been locked up and inaccessible in schools. That’s obviously not true. Yes, I remember having to memorize the…