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Illustrated portrait of Alex Stone.

Alex Stone

How AI Models Learn and Train Themselves

In our last blog on AI, we covered different types of AI models. But how do these digital brains actually learn and train themselves? In this blog, we’re going to take a closer look into the processes behind AI learning and training, as well as cover some future considerations and caveats when it comes to…

What We Mean When We Say AI: Understanding Types of AI

Artificial intelligence was one of the most popular technology trends last year, and it shows no signs of slowing its colossal influence in 2024. We are starting a series of articles aimed at educating our customers about how to take advantage of the AI wave beginning with this piece by our Chief Technical Officer, Alex…

How AI Changes Learning (Part 2)

Welcome to the second part of our in-depth exploration of how AI changes learning. In the previous installment, we talked to CEO Dan White and CTO Alex Stone about the transformative impact of AI on game design. In case you missed part one, you can catch up here. In this follow-up interview, we continue our…

What Does Unity’s New Runtime Fee Mean For My Project

Update Sept 22 @ 3:15 PM: Unity has significantly revamped their policy. This article has been updated to reflect the changes which have been announced here and documented here. Update Sept 13 @ 10:30 AM: Unity has publicly announced that every access of the game on the website will count as an install. Since this…

Risk Mitigation in Educational Game Development

Risk mitigation is a crucial aspect of any project development, ensuring that potential challenges and delays are proactively addressed to achieve successful outcomes. At Filament Games, we understand the significance of risk management in the software development process and take a comprehensive approach to identify, analyze, and mitigate risks at every stage of our projects. …

Educational Game Development Best Practices: Animation and Voiceover

Animation Our animation process is significantly different between 2D and 3D art, but today we’re going to focus on our 2D workflow. Animation starts internally with Motion Design. This involves the team sketching a concept of the final piece and creating basic animatics. These are used to identify the level of detail, timing, and the…

Filament Games | Educational Game Developer

Educational Game Development Best Practices: Data Strategy and Confidentiality

Data Strategy There are two categories of data that we think about when building games. Telemetry is data about how the user experiences the game. This may include timing information, content exposures, correct/vs incorrect responses, and other key interactions that allow stakeholders to make inferences about the user’s skill mastery and app usability. Telemetry is…

Filament Games | Educational Game Developer
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