Games excel at providing robust digital environments for context-driven language learning. Immerse learners in linguistic systems of grammar and syntax through our expertise in literacy, communication, and reinforcement.
"Filament has been an excellent partner for us. They’ve helped us create a digital experience that is user friendly, attractive, and pedagogically sound."
Jennifer Harris - VP Product Development, Zaner-Bloser
Age Level: VariousSubject Area: Language ArtsGame Genre: MultiplayerPlatform: Flash
About the Game
In Xenos, players develop their language learning skills in a complex world of diverse cultures, communities, and languages. By interacting with other players in an open multiplayer environment, players will strengthen their cultural and language literacy.
The GoalLGN wanted to create an immersive digital environment that simulates culture and community in order to contextualize language learning with an engaging, fully-realized world.
The ResultsXenos provides an immersive world in which players can interact with the game and each other, strengthening their cultural and language literacy.
By identifying and partnering with organizations that are working to create, research and disseminate game-based learning tools, the Learning Games Network amplifies the impact of these organizations and broadens access to high-quality educational games for learners at every age.
Age Level: PrimarySubject Area: Language Arts, ReadingGame Genre: MultiplayerPlatform: Flash
About the Game
Word Raider is a game published by Ballard & Tighe that focuses on teaching vocabulary skills, grammar, and sentence structure. Players explore the ancient temples and brave fearsome guardians to unlock treasure chests and add new words to their vocabulary.
The GoalBallard & Tighe wanted to create a fun and flexible game focused on vocabulary and reading strategies.
The ResultsWord Raider successfully integrates substantial learning outcomes into traditional commercial gaming mechanics, resulting in a game that's equal parts engaging and efficacious.
Since 1976, Ballard & Tighe, Publishers has focused on developing instructional and assessment materials used in more than 3,500 Pre-K-12 school districts in both the U.S. and internationally.
Age Level: ChildSubject Area: Language ArtsGame Genre: Digital InteractivesPlatform: Flash
About the Game
The Superkids Reading Program is a core reading program designed for kindergarten through second grade that leverages a cast of charming characters to engage children and guide them through the learning process. Based on proven pedagogy and neuroscientific research, Superkids combines rigor and engagement to ensure that every child will learn to read.
The GoalRowland Reading Foundation wanted to create a reading program that incorporates academic rigor and engagement for students in an interactive digital learning experience based on research and pedagogical best practices.
The ResultsSuperkids effectively teaches children in primary grades how to read with a program that is built on systematic phonics and is aligned to Common Core State Standards. Superkids integrates reading, writing, spelling, and grammar in a way that combines rigor with engagement.
Superkids is now owned by Zaner-Bloser. Zaner-Bloser’s mission is to create dynamic, appealing, and effective educational programs and services. Our focus is on distinctive programs that inspire all students to become engaged, literate participants in the global society.