21st Century Skills Learning Game Projects
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21st Century SkillsLearning Game Projects

Coverage of 21st century skills is an increasingly urgent goal for both educators and content providers. Develop learners' critical thinking, communication, and digital literacy through our forward-facing combination of innovative design and academic rigor.

Featured Projects

  • mPower Project Video
  • mPower Digital Learning Game
  • Educational Video Game mPower
  • mPower Digital Learning Game
  • Educational Video Game mPower
  • mPower Digital Learning Game
Age Level: AdolescentSubject Area: MathGame Genre: AdventurePlatform: HTML5

About the Game

mPower, co-developed with Ontario teachers and students, is a suite of free online learning games designed to teach fundamental K-6 math skills while fostering positive attitudes and confidence in young learners. A powerful, assessment-driven digital teaching tool that adapts to individual students’ needs, mPower also helps players develop foundational STEM skills while learning about Ontario’s communities and environment.

The Goal

In an effort to improve standardized math test scores among Ontarian public elementary school students, TVO wanted to develop a suite of curriculum-based, student-centered educational games to supplement K-6 math instruction.

The Results

Following a 2017 International Serious Play Award win, mPower has achieved international acclaim for effectively harnessing technology to deliver real impact for Ontarian students. The suite of games have been played by over 90,000 K-6 learners across the province.
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TVO logo
As the technological extension of Ontario’s public education system, TVO’s vision is to create a better world through the power of learning. TVO provides learning opportunities for Ontarians through innovative educational products, in-depth current affairs, groundbreaking documentaries, and award-winning TVOKids resources both inside and outside the classroom.
  • Filament Games Conway's Challenge
  • Conway's Challenge Gameplay
  • Digital Learning Game Conway's Challenge
  • Filament Learning Games - Conway's Challenge
  • Screenshot of Conway's Challenge Gameplay - Filament Games
  • Conway's Challenge
  • Learning Game - Conway's Challenge
  • Educational Video Game Conway's Challenge
Age Level: SecondarySubject Area: ScienceGame Genre: PuzzlePlatform: Flash

About the Game

Conway's Challenge invites players to step through a fascinating set of challenges. Learn about systems thinking and system collapse while solving a series of logic puzzles to build or destroy structures in the classic problem space known as the Game of Life.

The Goal

The Institute of Play wanted to create a game that evaluated a student's understanding of relationships between complex systems.

The Results

Conway's Challenge was released as part of The Institute of Play's Systems Thinking Games. The suite is used by students and educators, both in and outside the classroom, to assess systems thinking skills.
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The Institute of Play creates learning experiences rooted in the principles of game design—experiences that simulate real world problems, and require dynamic, well-rounded solutions. The Institute of Play believes in making learning relevant—to the technologies that shape kids’ lives, the passions that fuel their ambitions, and the demands of life in the 21st century.
  • DBquest Project Screenshot 1
  • DBquest Project Screenshot 2
  • DBquest Project Screenshot 3
  • DBquest Project Screenshot 4
  • DBquest Project Screenshot 5
  • DBquest Project Screenshot 6
Age Level: AdolescentSubject Area: CivicsGame Genre: Argumentation ToolPlatform: HTML5

About the Game

DBQuest challenges students to tackle important civic questions using primary source documents and analytical skill. The game develops students' digital and media literacy and critical thinking skills by guiding them through a collection of texts, photographs, and video clips.

The Goal

iCivics wanted a tool for evidence-based argumentation and analysis to strengthen their civics offerings and help players develop 21st century skills.

The Results

With over 44 million lifetime plays, games on iCivics.org have been widely adopted in schools across America, and are now serving 72,000 teachers and six million students. Research has shown that iCivics games improve assessment outcomes, with students using iCivics assessed as 38% more likely to write "excellent" civics essays than those who hadn't used iCivics.
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iCivics
iCivics.org is a free civics learning website that offers free educational resources, award-winning games, and digital interactives. Filament Games has been the primary developer of www.icivics.org since its inception.

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