Letter Quest EDUSpelling Learning Game

$5.99 per account
Note: each student will need an individual account in order to preserve save states and track student progress. Teachers will also need their own accounts to access the games.

About the Game

Created by Bacon Bandit Games, Letter Quest EDU is a turn-based word combat game that will test players' linguistic skills. Players spell words to battle monsters while facing increasingly difficult challenges with special rules and limitations. Featuring a smooth difficulty curve that will have players enjoying the challenge of enhancing their vocabulary, Letter Quest EDU is sure to be a hit with players of all skill levels.

Learning Objectives

  • Read with sufficient accuracy and fluency to support comprehension.
  • Know and apply phonics and word analysis skills in decoding words.
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Letter Quest EDU Spelling Learning Game Teacher Dashboard

Teacher Dashboard

Check in on student progress with the Teacher Dashboard, which gives you visibility into which learning objectives your students have encountered, serving as a real-time assessment tool. If your students are stuck at any given point, the Teacher Dashboard will tell you where, so you can provide just-in-time intervention when your students need it most.

Desktop

OPERATING SYSTEM:
Windows XP or newer
BROWSER
Firefox 17 or newer, Chrome 28 or newer
PROCESSOR:
Intel core series processor or equivalent
MEMORY:
2 GB RAM
OPERATING SYSTEM:
Mac OS X 10.4 or newer
BROWSER
Firefox 17 or newer, Chrome 28 or newer, Safari 5 or newer
PROCESSOR:
Intel core series processor or equivalent
MEMORY:
2 GB RAM
OPERATING SYSTEM:
Chrome OS 28 or newer
PROCESSOR:
Intel core series processor or equivalent
MEMORY:
2 GB RAM

Purchase Options

Features Included

Edu

Ideal for educators (or players who prefer to play on the web)

Access to teacher dashboard

One-time Purchase

Playable in a web browser

Playable on Chromebooks

Playable on Mac

Playable on PC

Requires Filament Account

Note: each student will need an individual account in order to preserve save states and track student progress. Teachers will also need their own accounts to access the games.

Questions?

Contact us to learn more about the power of game-based learning!