Motion ForceForces and Motion Learning Game
$5.99 per account
Note: each student will need an individual account in order to preserve save states and track student progress. Teachers will also need their own accounts to access the games.
About the Game
Motion Force is a physics learning game aligned to Common Core and Next Generation Science standards. Pilot a spaceship, adjusting the propulsion and direction as you learn about Newton’s Laws of Motion by avoiding obstacles and trying not to crash! To help you on your intergalactic adventure, a whimsical race of aliens called Fuzzies offer advice and guidance about forces and motion. This game was prototyped by WISE lab as SURGE! - check it out here.
Learning Objectives
- Apply Newton’s Third Law to design a solution to a problem involving the motion of two colliding objects.
- Provide evidence that change in an object's motion depends on the forces acting on the object and the mass of the object.
- Understand that the motion of object is determined by the sum of forces acting on it.

Curriculum
Filament Learning curriculum is aligned to Next Generation Science Standards, Common Core State Standards, and Benchmarks for Science Literacy. Each supplemental curriculum unit includes a Teacher's Guide with discussion activities, workshops, labs, and assessments. Students follow along with the included Student Guide, which allows for seamless communication between the lessons and the gameplay.
See our free web curriculum in action!

Teacher Dashboard
Check in on student progress with the Teacher Dashboard, which gives you visibility into which learning objectives your students have encountered, serving as a real-time assessment tool. If your students are stuck at any given point, the Teacher Dashboard will tell you where, so you can provide just-in-time intervention when students need it most.
See our teacher dashboard in action!
Desktop
OPERATING SYSTEM:
Windows XP or newerBROWSER
Internet Explorer 10 or newer, Firefox 17 or newer, Chrome 28 or newerFLASH
Flash Player 10 or newerPROCESSOR:
Intel core series processor or equivalentMEMORY:
2 GB RAMOPERATING SYSTEM:
Mac OS X 10.4 or newerBROWSER
Firefox 17 or newer, Chrome 28 or newer, Safari 5 or newerFLASH
Flash Player 10 or newerPROCESSOR:
Intel core series processor or equivalentMEMORY:
2 GB RAMOPERATING SYSTEM:
Chrome OS 28 or newerPROCESSOR:
Intel core series processor or equivalentMEMORY:
2 GB RAMTablet
Not currently available for iPad.
Not currently available for Android tablets.
PS2.A: Forces and Motion
- For any pair of interacting objects, the force exerted by the first object on the second object is equal in strength to the force that the second object exerts on the first, but in the opposite direction (Newton’s third law). (MS-PS2-1)
- The motion of an object is determined by the sum of the forces acting on it; if the total force on the object is not zero, its motion will change. The greater the mass of the object, the greater the force needed to achieve the same change in motion. For any given object, a larger force causes a larger change in motion. All positions of objects and the directions of forces and motions must be described in an arbitrarily chosen reference frame and arbitrarily chosen units of size. In order to share information with other people, these choices must also be shared. (MS-PS2-2)
MS-PS2-1
Apply Newton’s Third Law to design a solution to a problem involving the motion of two colliding objects.MS-PS2-2
Plan an investigation to provide evidence that the change in an object’s motion depends on the sum of the forces on the object and the mass of the object.
CCSS.ELA-Literacy.RST.6-8.3
Follow precisely a multistep procedure when carrying out experiments, taking measurements, or performing technical tasks.CCSS.ELA-Literacy.RST.6-8.4
Determine the meaning of symbols, key terms, and other domain-specific words and phrases as they are used in a specific scientific or technical context relevant to grades 6–8 texts and topics.
4F/M3a
An unbalanced force acting on an object changes its speed or direction of motion, or both.