Backyard EngineersEnergy and Engineering Learning Game

$5.99 per account
Note: each student will need an individual account in order to preserve save states and track student progress. Teachers will also need their own accounts to access the games.

About the Game

Backyard Engineers is an engineering learning game aligned to Common Core and Next Generation Science standards. Create the ultimate catapult and launch water balloons at the neighborhood kids! By customizing different mechanical elements of the catapult, students can manipulate movement, accuracy, range, and damage to drench even the most evasive of targets. Each level of the game is a unique puzzle that challenges players to experiment with engineering solutions.

Learning Objectives

  • Learn how to define engineering problems in terms of the criteria and constraints of a given task.
  • Learn how to develop, test, and modify engineering solutions based on test results.
  • Learn to optimize a design by selecting the characteristics that perform best individually across a series of tasks.
  • Create a model for generating data that allows for iterative testing of an object, tool, or process so that an optimal design can be achieved.
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Backyard Engineers Energy and Engineering Learning Game Curriculum

Curriculum

Filament Learning curriculum is aligned to Next Generation Science Standards, Common Core State Standards, and Benchmarks for Science Literacy. Each supplemental curriculum unit includes a Teacher's Guide with discussion activities, workshops, labs, and assessments. Students follow along with the included Student Guide, which allows for seamless communication between the lessons and the gameplay.

Backyard Engineers Energy and Engineering Learning Game Teacher Dashboard

Teacher Dashboard

Check in on student progress with the Teacher Dashboard, which gives you visibility into which learning objectives your students have encountered, serving as a real-time assessment tool. If your students are stuck at any given point, the Teacher Dashboard will tell you where, so you can provide just-in-time intervention when students need it most.

Desktop

OPERATING SYSTEM:
Windows XP or newer
BROWSER
Internet Explorer 10 or newer, Firefox 17 or newer, Chrome 28 or newer
FLASH
Flash Player 10 or newer
PROCESSOR:
Intel core series processor or equivalent
MEMORY:
2 GB RAM
OPERATING SYSTEM:
Mac OS X 10.4 or newer
BROWSER
Firefox 17 or newer, Chrome 28 or newer, Safari 5 or newer
FLASH
Flash Player 10 or newer
PROCESSOR:
Intel core series processor or equivalent
MEMORY:
2 GB RAM
OPERATING SYSTEM:
Chrome OS 28 or newer
PROCESSOR:
Intel core series processor or equivalent
MEMORY:
2 GB RAM

Tablet

OPERATING SYSTEM
iOS 7 or newer
DEVICE:
iPad 2 or newer
OPERATING SYSTEM:
Android 4.2 or newer
PROCESSOR:
Quad-core processor
MEMORY:
2 GB RAM
  • MS-ETS1-1

    Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.
  • MS-ETS1-2

    Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
  • MS-ETS1-3

    Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.
  • MS-ETS1-4

    Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.
  • ETS1.A: Defining and Delimiting Engineering Problems

    • The more precisely a design task’s criteria and constraints can be defined, the more likely it is that the designed solution will be successful. Specification of constraints includes consideration of scientific principles and other relevant knowledge that are likely to limit possible solutions. (MS-ETS1-1)

    ETS1.B: Developing Possible Solutions

    • A solution needs to be tested, and then modified on the basis of the test results, in order to improve it. (MS-ETS1-4)
    • There are systematic processes for evaluating solutions with respect to how well they meet the criteria and constraints of a problem. (MS-ETS1-2), (MS-ETS1-3)
    • Sometimes parts of different solutions can be combined to create a solution that is better than any of its predecessors. (MS-ETS1-3)
    • Models of all kinds are important for testing solutions. (MS-ETS1-4)

    ETS1.C: Optimizing the Design Solution

    • Although one design may not perform the best across all tests, identifying the characteristics of the design that performed the best in each test can provide useful information for the redesign process—that is, some of those characteristics may be incorporated into the new design. (MSETS1-3)
    • The iterative process of testing the most promising solutions and modifying what is proposed on the basis of the test results leads to greater refinement and ultimately to an optimal solution. (MSETS1-4)
  • MS-PS2-2 *

    Plan an investigation to provide evidence that the change in an object’s motion depends on the sum of the forces on the object and the mass of the object.
  • MS-PS3-1 *

    Construct and interpret graphical displays of data to describe the relationships of kinetic energy to the mass of an object and to the speed of an object.
  • MS-PS3-5 *

    Construct, use, and present arguments to support the claim that when the kinetic energy of an object changes, energy is transferred to or from the object.
  • PS3.A: Definitions of Energy *

    • Motion energy is properly called kinetic energy; it is proportional to the mass of the moving object and grows with the square of its speed. (MS-PS3-1)
    • A system of objects may also contain stored (potential) energy, depending on their relative positions. (MS-PS3-2)

    PS3.B: Conservation of Energy and Energy Transfer *

    • When the motion energy of an object changes, there is inevitably some other change in energy at the same time. (MS-PS3-5)

    PS3.C: Relationship Between Energy and Forces *

    • When two objects interact, each one exerts a force on the other that can cause energy to be transferred to or from the object. (MS-PS3-2)
  • * These standards are met with the included curriculum materials.

  • CCSS.ELA-Literacy.RST.6-8.3

    Follow precisely a multistep procedure when carrying out experiments, taking measurements, or performing technical tasks.
  • CCSS.ELA-Literacy.RST.6-8.4

    Determine the meaning of symbols, key terms, and other domain-specific words and phrases as they are used in a specific scientific or technical context relevant to grades 6–8 texts and topics.
  • CCSS.ELA-Literacy.WHST.6-8.1

    Write arguments focused on discipline-specific content.
  • CCSS.ELA-Literacy.WHST.6-8.2

    Write informative/explanatory texts, including the narration of historical events, scientific procedures/experiments, or technical processes. RST.6-8.1 Cite specific textual evidence to support analysis of science and technical texts, attending to the precise details of explanations or descriptions. (MS-PS3-1)
  • 3A/M3

    Engineers, architects, and others who engage in design and technology use scientific knowledge to solve practical problems. They also usually have to take human values and limitations into account.
  • 3B/M4a

    Systems fail because they have faulty or poorly matched parts, are used in ways that exceed what was intended by the design, or were poorly designed to begin with.
  • 3C/M8

    Scientific laws, engineering principles, properties of materials, and construction techniques must be taken into account when designing engineering solutions to problems

Purchase Options

Features Included

Edu

Ideal for educators (or players who prefer to play on the web)

Standalone

Ideal for players (or educators who prefer to purchase via an app store)

Access to curriculum

Access to teacher dashboard

One-time Purchase

Playable in a web browser

Playable on Chromebooks

Playable on android tablets

Playable on iOS tablets

Requires Filament Account

Note: each student will need an individual account in order to preserve save states and track student progress. Teachers will also need their own accounts to access the games.

Questions?

Contact us to learn more about the power of game-based learning!