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what’s new in game-based learning – june 2025

Summer break is near, but the momentum in game-based learning isn’t slowing down. From dopamine-driven design to coding clubs for girls, this month’s stories show how games are motivating learners, bridging skill gaps, and making a difference across industries and continents. Gamification’s Grip on Engagement A recent feature in Entrepreneur explains why gamification continues to…

Building Accessible Educational Games: Lessons from the Front Lines

With new WCAG 2.1 AA deadlines approaching in 2026 and 2027, education publishers face a critical challenge: how to make complex interactive learning tools accessible without sacrificing their pedagogical power. Filament Games has been on the front lines of this effort, partnering with top publishers and organizations to retrofit and reimagine digital games that serve…

Universal Design for Learning: A Framework for Inclusive Game Development

In game development, accessibility is often seen as a layer to add. Universal Design for Learning flips that mindset. It starts with the assumption that learners are diverse – and builds flexibility into every part of the experience. Originally developed for classrooms, UDL has since become a powerful framework for designing anything that teaches. For…

Accessibility in Educational Games: What the Law Requires (and What Comes Next)

As educational games continue to reshape classrooms, questions around accessibility are becoming more urgent – and more complex. Developers and educators alike must navigate a patchwork of federal laws that shape how accessible these tools must be for learners with disabilities. Here’s a breakdown of the major policies that impact accessibility obligations for digital learning…

Game-based Learning and Accessibility

Designing for accessibility means recognizing that barriers are built, not inherent. In digital learning spaces, the shape of those barriers often comes down to interface decisions, input assumptions, and who gets considered a default user. Recent shifts in the games industry suggest a broader awareness of this responsibility. From open-source sign language datasets to systemic…

Resource Roundup: Game-based Learning for Professional Skills

This month’s posts explored how game-based learning is being used to support professional skill development across education, training, and the workplace. From simulation titles rooted in real-world workflows to research-driven insights on communication and flow, each article highlighted a different facet of how games are helping learners build meaningful, applicable skills. Here’s the full roundup.…

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