Get a behind-the-screens look at the making of iCivics’ newly-remastered civics learning game Cast Your Vote in our interview with Game Designer Colin Skinner!

Get a behind-the-screens look at the making of iCivics’ newly-remastered civics learning game Cast Your Vote in our interview with Game Designer Colin Skinner!
To celebrate the launch of Rainbow Agents at the New York Hall of Science and the Lawrence Hall of Science, we sat down with Game Designer Quinn Crossley for an in-depth look at the making of Filament’s first-ever museum game. Check out their thoughts below! Quinn – kick us off by telling us a…
To ratify? Or not to ratify? These questions serve as the core foundation of Race to Ratify, iCivics’ all-new learning game designed to teach players the core concepts of the ratification debate between the Federalists and Anti-Federalists as the United States ratified its Constitution. To celebrate the launch of Race to Ratify, we sat down with…
Any age, any platform, and any subject – when it comes to creating world-class games for learning and social impact, versatility is key. A vital component underlying this flexibility is our studio-wide adoption of Unity, a cross-platform game engine that we use to develop all of our learning games. In order to better understand the many justifications…
Game-based learning and nonprofits make for a dynamic duo – just like Mario and Princess Peach! Many nonprofits have a mission focused on meaningful education and action. Game-based learning is exceptionally suited to allow learners to actively learn through experimentation while deeply engaged in the outcomes of the experience. We can design games to not…
Another month, another all-new learning game! This time, we’re shining a light on Beats Empire, a turn-based strategy game where players run a music studio and record label in a fictional city, reminiscent of New York. Created in collaboration with Teachers College (Columbia University), UW–Madison, Georgia Tech, SRI, and Digital Promise as part of a…
To commemorate the recent launch of Learn to Code Kit – featuring four hardcover books & our accompanying Android/iOS app – we sat down with Publications International’s Caroline Delbert to discuss the inspiration behind the project as well as her experiences working on a collaborative project with a game development studio. Check out their responses below! Tell…
Intel’s Tech Learning Lab multi-city tour launches today, bringing cutting-edge immersive technologies and experiences to students and educators across the country – including our in-development STEM and robotics VR game RoboEngineers. Want to learn more about the initiative? Check out our exclusive interview with the Intel team: Give us an overview of Intel’s exciting Tech Learning…
To celebrate the recent launch of iCivics’ newly-upgraded Immigration Nation, we sat down with Colin Skinner, Game Designer at Filament Games and lead designer on the project, for a behind-the-screens look at the process of remaking one of iCivics’ most celebrated games. Check out the full interview below! Tell us a little about yourself and…
We’re excited to announce the launch of our latest game: Breaking Boundaries in Science. Developed in partnership with Oculus, Breaking Boundaries is an interactive VR celebration of some of history’s most influential women in STEM. Designed and available exclusively for the Oculus Go and Samsung Gear VR, Breaking Boundaries immerses players in the life and times…