VP Jennifer Javornik shares an in-depth overview of digital game-based learning product strategies for publishers – highlighting plenty of examples along the way!

VP Jennifer Javornik shares an in-depth overview of digital game-based learning product strategies for publishers – highlighting plenty of examples along the way!
Get started with game-based learning for $0 with these free educational gaming resources – games, eBooks, online communities, and more!
This National Nonprofit Day, learn how 501(c)(3) organizations can harness the power of games for impact – and see examples of some of our most memorable projects to date!
SXSW EDU 2020 may have been cancelled, but our session must go on – our game-based assessments panel is now streaming on SXSW EDU On Demand!
With schools across the globe closed by coronavirus, there’s never been a better time to check out these free game-based learning resources!
Ready to engage your students in learning about the election process? Today, we’re highlighting iCivics’ all-new 2020 Election HQ!
Having amassed nearly 15 years of educational games development experience, our team knows a thing or two about what makes great learning games. But when it comes to successfully integrating learning games into the schools, we know that the real experts are teachers themselves – which is why we worked hand-in-hand with real-world educators to…
Remember Breaking Boundaries in Science, our free Oculus Go and Samsung Gear VR game highlighting the lives and achievements of influential women scientists like Jane Goodall, Marie Curie, and Grace Hopper? In the months since we launched Breaking Boundaries, we’ve received an outpouring of kindness and support from players and fans across the world.…
At Filament Games, we don’t simply make learning games – rather, we strive to create memorable game-based learning experiences that result in lasting, real-world impact. Accordingly, we routinely work with real-world educators to conduct classroom studies in an effort to deepen our understanding of the subject matter efficacy of our games. One such study –…
Most in EdTech are likely familiar with the SMART Board line of interactive software, whiteboards, and interactive displays – but did you know their parent company conducts EdTech research, too? First unveiled at ISTE 2018, SMART Technologies has released a new study detailing how various approaches to planning, implementing, and using educational technology in schools can affect…