Filament Games Blog

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Building Accessible Educational Games: Lessons from the Front Lines

With new WCAG 2.1 AA deadlines approaching in 2026 and 2027, education publishers face a critical challenge: how to make complex interactive learning tools accessible without sacrificing their pedagogical power. Filament Games has been on the front lines of this effort, partnering with top publishers and organizations to retrofit and reimagine digital games that serve…

Accessibility in Educational Games: What the Law Requires (and What Comes Next)

As educational games continue to reshape classrooms, questions around accessibility are becoming more urgent – and more complex. Developers and educators alike must navigate a patchwork of federal laws that shape how accessible these tools must be for learners with disabilities. Here’s a breakdown of the major policies that impact accessibility obligations for digital learning…

Game-based Learning and Accessibility

Designing for accessibility means recognizing that barriers are built, not inherent. In digital learning spaces, the shape of those barriers often comes down to interface decisions, input assumptions, and who gets considered a default user. Recent shifts in the games industry suggest a broader awareness of this responsibility. From open-source sign language datasets to systemic…

Resource Roundup: Game-based Learning for Professional Skills

This month’s posts explored how game-based learning is being used to support professional skill development across education, training, and the workplace. From simulation titles rooted in real-world workflows to research-driven insights on communication and flow, each article highlighted a different facet of how games are helping learners build meaningful, applicable skills. Here’s the full roundup.…

Game-based Learning for Future-Facing Skills

In today’s classrooms, the future is the curriculum. Whether students are solving logistics problems, collaborating across continents, or building simulations from scratch, the skills they need tomorrow are already in demand today. That’s where game-based learning comes in. Across industries and age groups, digital games are helping learners practice creativity, communication, critical thinking, and more,…

What’s New in Game-Based Learning – March 2025

Welcome back, game-based learning enthusiasts! Spring is on the verge of springing, the snow banks have dwindled to gross piles of gray goo, and due to the yearly onset of completely foreseeable weather circumstances in Wisconsin, we’re all going mad. Nevertheless, the educational gaming landscape continues to innovate and inspire. This month’s highlights showcase how…

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