Filament Games Blog

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The Latest Findings in AI and Learning – September 2025

September brought a wave of announcements from universities, companies, and policymakers, each highlighting new ways AI is being used to improve learning access and outcomes. Personalized study tools and nationwide skilling initiatives make an appearance, alongside free offerings for students and teachers alike – here are the highlights. NotebookLM Expands Active Learning Tools Google’s NotebookLM…

what’s new in game-based learning – september 2025

If you’ve been following the learning games space this fall, you’ll notice it’s brimming with new projects. Like freshly raked autumn leaves, the new developments are piling up. 🍂 A Japanese language RPG is about to make the leap to Switch, students at Michigan State are strapping on headsets to learn finance, and collegiate bookstores…

Building the Future of Game-based Learning: An Interview with GameClass Founder Skyler Scarlett

At Filament Games, we’re always looking for ways to connect with partners who share our passion for making learning playful, engaging, and accessible. That’s why we’re excited to team up with Skyler Scarlett, founder of GameClass. His platform transforms the games people already love into interactive lessons that build skills like communication, teamwork, and problem-solving.…

Investigation Declaration Wins a Gee! Award

We’re celebrating a big win! Investigation Declaration – made by iCivics and Filament Games – has officially earned a Gee! Award, just in time for launch!  Investigation Declaration takes students on a secret agent mission across time and the Atlantic world. A global crime ring, Baddies Against Rights & Freedom (B.A.R.F. for short), has hacked…

The Future of Standards: Embedding Game-Based Learning into Curricula

Educational games have the power to engage learners, deepen understanding, and provide rich opportunities for applied practice, but as any K-12 educational game developer will tell you, schools prefer games that are seamlessly integrated into curricula. If you’re looking for traction in school environments, making compelling games is only the beginning of game-based learning. To…

Play Anywhere: Scaling Game-Based Learning Through Ubiquitous Platforms

Learning shouldn’t stop at the classroom door, and today’s platforms – from trusted school devices to immersive online environments – are proving that game-based learning can thrive wherever learners are. This article explores how scalable platforms are making that possible, spotlighting the Chromebook revolution in schools, Roblox’s new Learning Hub, tablet-ready civics games from iCivics,…

What Educational Games Can Learn from These Accessible Commercial Games

When most people think about accessibility in games, they picture subtitles, colorblind modes, and screen readers, and they’re not wrong. But some of the most exciting accessibility work happening right now goes far beyond checklists. Across the commercial games industry, we’re seeing standout examples of inclusive design that both broaden access and improve the experience…

The Latest Findings in AI and Learning – July 2025

AI in education isn’t slowing down. If anything, July brought a fresh surge of tools, critiques, and questions about how learners and educators are adapting to the technology. The conversation is really heating up – from educators making their voices heard to cautionary research results emerging from prestigious universities, this month’s updates offer a revealing…

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