Filament Games Blog

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From Policy to Play: How Legislative Momentum Is Shaping Educational Games

In 2025, game-based learning sits at the intersection of creativity, technology, and policy. Legislative decisions at the federal, state, and accessibility levels are quietly and decisively shaping the possibilities for developers, educators, and learners. From AI integration mandates to targeted industry tax credits and evolving accessibility requirements, the rules being written now will influence what…

Connect with Filament Games!

This month is packed with opportunities to get involved with Filament Games and our community. Whether you are a longtime collaborator, a fan of our work, or simply interested in the future of educational games, there are ways to participate both online and in person. You can help us celebrate our award-nominated titles, lend your…

The Latest Findings in AI and Learning – August 2025

Education and technology leaders are taking decisive steps to shape how AI enters the learning space – this month’s updates reveal a shift from speculation to strategy. Flagship tools like ChatGPT are rolling out modes specifically designed to preserve learning integrity. Leading developers are offering structured support for building education-first applications. At the federal level,…

The Big Accessibility Roundup

At Filament Games, we treat accessibility in game-based learning as a foundation for our game development goals. It shapes how we think about design, development, and implementation across every project. Over the past month, we’ve explored accessibility from nearly every angle – legal frameworks, interface design, emerging tech, classroom integration, and beyond. This roundup gathers…

What Educational Games Can Learn from These Accessible Commercial Games

When most people think about accessibility in games, they picture subtitles, colorblind modes, and screen readers, and they’re not wrong. But some of the most exciting accessibility work happening right now goes far beyond checklists. Across the commercial games industry, we’re seeing standout examples of inclusive design that both broaden access and improve the experience…

Webinar: Accessibility in Educational Games – What Compliance Misses

If you’re working at the intersection of game design and accessibility, this webinar is worth your time. The conversation brings together developers, accessibility specialists, and educators to unpack where legal standards like Section 508 and WCAG align with good design – and where they don’t. Drawing from real-world examples and a new whitepaper on the…

The Hidden Barriers in Game UI – and How to Spot Them

Most educational game developers know the basics of accessibility: add alt text, check contrast ratios, and support keyboard input. But beyond those essentials, there’s a second layer of UI design decisions – subtle, structural, and often invisible to those without firsthand experience of disability. These “hidden barriers” aren’t flashy. They’re baked into everyday assumptions about…

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