Dan Norton

Staff Postion: 
CCO
Staff Image: 

Abstraction in Learning Games

An abstraction is, of course, an expression of...a thing, that is not the thing itself. Since we make games about a thing, you can (and should) see each of our games as an abstraction of the thing that we’re trying to express...

How to Get Hired at a Game Studio: Game Designer Edition

Do you dream of becoming Filament's next game designer? Chief Creative Officer Dan Norton shares his step-by-step guide for turning your fantasy into reality.

Gamification Done Well

Hola amigos! It’s been a long time since I’ve rapped at ya, but today I thought I’d revisit the wild, wild world of gamification...

My Time at the iCivics ELL Convening

I had the distinct pleasure of meeting with a special ELL convening hosted by iCivics in DC to talk about some new things coming down the pike for Do I Have a Right?. Currently in development is a Spanish-language translation of the game, as well as new...

Real-time vs. Turn-based Mechanics in Learning Games

Hello there! Recently here at Filament Games I was working on a game pitch and the question of “real-time” versus “turn-based” was raised. As per usual, I had strong opinions without any justification, so I thought I would take some time to unpack my feelings...

Gamification vs. Game-Based Learning

When we talk to people about the work we do, the topic of “gamification” comes up quite a bit. To some folks, it’s synonymous with game-based learning, and to others, it’s presented as the inverse. Brandon and I hashed out a...

Augmented Reality Learning Environments

We live in interesting times, where a convergence of technologies, spurred by mobile phone development has led to a ton of very powerful things getting embedded into very small devices. This includes a wide variety of different kinds of sensors, and...

Designing for the Spectrum of VR Devices

VR! The kids are INTO IT! We’ve been so focused on VR over here at Filament Games I can’t be 100% certain I’m not typing this with goggles on right now. It’s been really exciting to cut our teeth on our first round of VR projects, and it’s led to...

Moving From Learning Objectives to Game Mechanics

Whenever we start a project, it’s pretty common for us to not have a formal finished pitch. Early concepts and proposal aside, there is still a giant gap between “here’s what we’d like our users to know” and “this is what the game is like”. It’s nuts! We love it! Years ago...

4 Tips for Creating Successful Client Relationships

We’ve had a lot of amazing clients over the years here at Filament. When your day-to-day job is to design creative projects that help people, you wind up meeting a ton of incredible people. But it’s not always rosy- making learning games is a risky, strange...