BrainQuake MathNumeracy and Patterns Learning Game

\$2.99 per account
Note: each student will need an individual account in order to preserve save states and track student progress. Teachers will also need their own accounts to access the games.

BrainQuake Math is a groundbreaking puzzler backed by peer-reviewed, published efficacy research. Proven to develop all important number sense, the foundation of mathematical thinking and problem solving, BrainQuake Math challenges players to free the lovable Wuzzits from their traps by discovering the numerical patterns within each puzzleâ€™s solution. Featuring an exploratory interface, players will experience the joy of mathematics in a whole new way.

Learning Objectives

• Gain familiarity with factors and multiples.
• Generate and analyze patterns.
• Compute fluently with multi-digit numbers and find common factors and multiples.
• Apply and extend previous understandings of numbers to the system of rational numbers.

Teacher Dashboard

Check in on student progress with the Teacher Dashboard, which gives you visibility into which learning objectives your students have encountered, serving as a real-time assessment tool. If your students are stuck at any given point, the Teacher Dashboard will tell you where, so you can provide just-in-time intervention when your students need it most.

Desktop

PROCESSOR:
Intel core series processor or equivalent
2 GB RAM
OPERATING SYSTEM:
Mac OS X 10.4 or newer
PROCESSOR:
Intel core series processor or equivalent
2 GB RAM
PROCESSOR:
Intel core series processor or equivalent
2 GB RAM
• CCSS.MATH.CONTENT.4.OA.B.4

Find all factor pairs for a whole number in the range 1-100. Recognize that a whole number is a multiple of each of its factors. Determine whether a given whole number in the range 1-100 is a multiple of a given one-digit number. Determine whether a given whole number in the range 1-100 is prime or composite.
• CCSS.MATH.CONTENT.4.OA.C.5

Generate a number or shape pattern that follows a given rule. Identify apparent features of the pattern that were not explicit in the rule itself. For example, given the rule "Add 3" and the starting number 1, generate terms in the resulting sequence and observe that the terms appear to alternate between odd and even numbers. Explain informally why the numbers will continue to alternate in this way.
• CCSS.MATH.CONTENT.6.NS.B.4

Find the greatest common factor of two whole numbers less than or equal to 100 and the least common multiple of two whole numbers less than or equal to 12. Use the distributive property to express a sum of two whole numbers 1-100 with a common factor as a multiple of a sum of two whole numbers with no common factor. For example, express 36 + 8 as 4 (9 + 2).
• CCSS.MATH.CONTENT.6.NS.C.5

Understand that positive and negative numbers are used together to describe quantities having opposite directions or values (e.g., temperature above/below zero, elevation above/below sea level, credits/debits, positive/negative electric charge); use positive and negative numbers to represent quantities in real-world contexts, explaining the meaning of 0 in each situation.

Purchase Options

Features Included

Edu

Ideal for educators (or players who prefer to play on the web)

Requires Filament Account

Note: each student will need an individual account in order to preserve save states and track student progress. Teachers will also need their own accounts to access the games.